MenuForum NavigationForumActivityLoginRegisterForum breadcrumbs - You are here:ForumAres Alpha: Electronic PropsPlayer tags feedback/bugsPost ReplyPost Reply: Player tags feedback/bugs <blockquote><div class="quotetitle">Quote from <a class="profile-link highlight-default" href="#">Acobol</a> on April 20, 2025, 3:36 pm</div>Hey guys, happy easter to y'all! Today I'm trying out the new player tags and here's my feedback/some bugs found: <ol> <li>Collect Tags (bug?): Player Tags can be used unlimited times to collect tags. Please limit this, RFID Tags also can be used just once. I think that's a kind of a bug. Maybe include the option to deactivate the use of player tags in this gamemode, so people really have to search tags instead of having some points for free with their player tags.</li> <li>Domination bug: mixing RFID and player tags causes some issues. Player 1 (blue) captured the point with his personal tag. When scanning a red RFID tag now, points in total counting for red now but when switching display pages with A pressed once to this highscore-list, points are still counting for player 1 (blue).</li> <li>Highscore-list without binding it to a player in app/web. E.g. in domination mode, pressing A once the display shows a highscore list with all the players that scanned their tags. This is working with player tags that are personal tags but also with mass written tags. Nice! But in the app just points from personal tags are displayed. We're doing lots of daily round-based events so it would be nice to hand out 30 player tags without having to create 30 accounts before.</li> <li>Maybe also include points generated from RFID Tags with a "player" called "RFID Tags" (domination, factory/depot)</li> <li>More a kind of a question: How are RFID an player tags handled in different events? For example, playing factory and depot on saturday event, some RFID tags are still loaded with points. For sunday event I'll create a separate event in AresAlpha App - do I have to unload all the points first before handing it all out? Same with player tags? That would be a whole lot of work. But I think the data (points) is stored on the chips, so there is no option to kind of reset the tags, isn't it?</li> <li>Writing player tags. This is possible even for players with rank "soldier" isn't it? Maybe it would be useful to limit this, cause players could modify their tags on field.</li> </ol> Greetings from Bavaria Markus</blockquote><br> Cancel