MenuForum NavigationForumActivityLoginRegisterForum breadcrumbs - You are here:ForumAres Alpha: Mobile Appcountdown game modification reque …Post ReplyPost Reply: countdown game modification request <blockquote><div class="quotetitle">Quote from Guest on June 15, 2025, 12:53 pm</div><pre id="tw-target-text" class="tw-data-text tw-text-large JgzqYd RES9jf tw-ta" dir="ltr" data-placeholder="Traduction" data-ved="2ahUKEwizw-SnuvONAxVuTKQEHXIKGn0Q3ewLegQIBxAX" aria-label="Texte traduit : My request concerns the countdown game: The best thing would be for Countdown to be a survival game: The timers should not reset to 0 when a team is at 0, but the other teams should be able to continue the game. It should also be possible for a team to restart even if it is at 0 thanks to the countdown perks. The timer should also not exceed the time set by the organization. For example, if the organization sets a 30-minute game time, even if they scan the perks, they won't be able to go beyond 30 minutes, regardless of the perks' value."><span class="Y2IQFc" lang="en">My request concerns the countdown game: The best thing would be for Countdown to be a survival game: The timers should not reset to 0 when a team is at 0, but the other teams should be able to continue the game. It should also be possible for a team to restart even if it is at 0 thanks to the countdown perks. The timer should also not exceed the time set by the organization. For example, if the organization sets a 30-minute game time, even if they scan the perks, they won't be able to go beyond 30 minutes, regardless of the perks' value. Main Objective:</span></pre> <pre id="tw-target-text" class="tw-data-text tw-text-large JgzqYd RES9jf tw-ta" dir="ltr" data-placeholder="Traduction" data-ved="2ahUKEwizw-SnuvONAxVuTKQEHXIKGn0Q3ewLegQIBxAX" aria-label="Texte traduit : My request concerns the countdown game: The best thing would be for Countdown to be a survival game: The timers should not reset to 0 when a team is at 0, but the other teams should be able to continue the game. It should also be possible for a team to restart even if it is at 0 thanks to the countdown perks. The timer should also not exceed the time set by the organization. For example, if the organization sets a 30-minute game time, even if they scan the perks, they won't be able to go beyond 30 minutes, regardless of the perks' value."><span class="Y2IQFc" lang="en">Special Mechanic: The Squad Countdown has a 30-minute timer when players exit a Life Zone.</span></pre> <pre id="tw-target-text" class="tw-data-text tw-text-large JgzqYd RES9jf tw-ta" dir="ltr" data-placeholder="Traduction" data-ved="2ahUKEwizw-SnuvONAxVuTKQEHXIKGn0Q3ewLegQIBxAX" aria-label="Texte traduit : My request concerns the countdown game: The best thing would be for Countdown to be a survival game: The timers should not reset to 0 when a team is at 0, but the other teams should be able to continue the game. It should also be possible for a team to restart even if it is at 0 thanks to the countdown perks. The timer should also not exceed the time set by the organization. For example, if the organization sets a 30-minute game time, even if they scan the perks, they won't be able to go beyond 30 minutes, regardless of the perks' value."><span class="Y2IQFc" lang="en">A player has access to life zones if the 3 O² producers belong to their team (see ARES ALPHA app). If the O² industries are red, the life zones are for camos / if the O² industries are blue, the life zones are for civilians.</span></pre> <pre id="tw-target-text" class="tw-data-text tw-text-large JgzqYd RES9jf tw-ta" dir="ltr" data-placeholder="Traduction" data-ved="2ahUKEwizw-SnuvONAxVuTKQEHXIKGn0Q3ewLegQIBxAX" aria-label="Texte traduit : My request concerns the countdown game: The best thing would be for Countdown to be a survival game: The timers should not reset to 0 when a team is at 0, but the other teams should be able to continue the game. It should also be possible for a team to restart even if it is at 0 thanks to the countdown perks. The timer should also not exceed the time set by the organization. For example, if the organization sets a 30-minute game time, even if they scan the perks, they won't be able to go beyond 30 minutes, regardless of the perks' value."><span class="Y2IQFc" lang="en">Players depart from your Spawn.</span></pre> <pre id="tw-target-text" class="tw-data-text tw-text-large JgzqYd RES9jf tw-ta" dir="ltr" data-placeholder="Traduction" data-ved="2ahUKEwizw-SnuvONAxVuTKQEHXIKGn0Q3ewLegQIBxAX" aria-label="Texte traduit : My request concerns the countdown game: The best thing would be for Countdown to be a survival game: The timers should not reset to 0 when a team is at 0, but the other teams should be able to continue the game. It should also be possible for a team to restart even if it is at 0 thanks to the countdown perks. The timer should also not exceed the time set by the organization. For example, if the organization sets a 30-minute game time, even if they scan the perks, they won't be able to go beyond 30 minutes, regardless of the perks' value."><span class="Y2IQFc" lang="en">A Life Zone allows you to extend the countdown by 15 minutes by scanning the QR code located there. CAUTION: If your countdown exceeds 30 minutes, the squad is OUT and must return to the starting spawn until its timer returns to 30 minutes. You cannot be in the game with a timer exceeding 30 minutes.</span></pre> <pre id="tw-target-text" class="tw-data-text tw-text-large JgzqYd RES9jf tw-ta" dir="ltr" data-placeholder="Traduction" data-ved="2ahUKEwizw-SnuvONAxVuTKQEHXIKGn0Q3ewLegQIBxAX" aria-label="Texte traduit : My request concerns the countdown game: The best thing would be for Countdown to be a survival game: The timers should not reset to 0 when a team is at 0, but the other teams should be able to continue the game. It should also be possible for a team to restart even if it is at 0 thanks to the countdown perks. The timer should also not exceed the time set by the organization. For example, if the organization sets a 30-minute game time, even if they scan the perks, they won't be able to go beyond 30 minutes, regardless of the perks' value."><span class="Y2IQFc" lang="en">If your timer reaches 00:00, your squad is considered dead. To return to the game, a squad member from your team that is still alive must escort your squad to a life zone. One of your squad members can scan the QR code, which will allow the entire squad to return to the game with a 15-minute timer. To scan in a life zone, all 3 O² producers must belong to your team.</span></pre> <pre id="tw-target-text" class="tw-data-text tw-text-large JgzqYd RES9jf tw-ta" dir="ltr" data-placeholder="Traduction" data-ved="2ahUKEwizw-SnuvONAxVuTKQEHXIKGn0Q3ewLegQIBxAX" aria-label="Texte traduit : My request concerns the countdown game: The best thing would be for Countdown to be a survival game: The timers should not reset to 0 when a team is at 0, but the other teams should be able to continue the game. It should also be possible for a team to restart even if it is at 0 thanks to the countdown perks. The timer should also not exceed the time set by the organization. For example, if the organization sets a 30-minute game time, even if they scan the perks, they won't be able to go beyond 30 minutes, regardless of the perks' value."><span class="Y2IQFc" lang="en">WARNING: If all squads in a team are considered dead (timer reaches 00:00), the entire team is eliminated.</span></pre></blockquote><br> Cancel