All players is visible.
Quote from Guest on September 16, 2025, 11:58 amHi,
Can I do what all teams players can see where are they now? RED TEAM see where is BLUE TEAM and all TEAMS see POI for every create it?
Hi,
Can I do what all teams players can see where are they now? RED TEAM see where is BLUE TEAM and all TEAMS see POI for every create it?
Quote from admin on September 17, 2025, 8:39 amI'm not sure I fully understand your question, but if you're asking whether everyone can see the location of all players (both RED and BLUE teams), that's not possible. The whole idea behind Ares Alpha is that you don’t want to reveal the enemy’s position.
If you want everyone to see each other’s location, just keep all players on the same team and set up the hierarchy according to your needs.
I'm not sure I fully understand your question, but if you're asking whether everyone can see the location of all players (both RED and BLUE teams), that's not possible. The whole idea behind Ares Alpha is that you don’t want to reveal the enemy’s position.
If you want everyone to see each other’s location, just keep all players on the same team and set up the hierarchy according to your needs.
Quote from Vinp'wey on December 25, 2025, 9:58 amIt could be very useful to make certain teams visible to other teams, or even specific players visible to other players or teams. For example, having the blue team and the red team set as allies, if alliances can be formed in a scenario.
This could be quite practical. Another example would be not assigning NPCs to the GM role, but instead placing them in a separate team. The NPCs would be able to see each other, and having the ability to control each player’s visibility independently would make it possible to make an NPC visible to one team, but not to another
Cela pourrait être très utile de pouvoir rendre visibles certaines équipes pour d’autres équipes, ou même certains joueurs pour d’autres joueurs ou équipes. Par exemple, avoir la team bleue et la team rouge en alliées, si des alliances peuvent être formées dans un scénario.
Cela peut être très pratique. On pourrait également, par exemple, ne pas mettre les PNJ en GM, mais dans une équipe à part. Les PNJ se verraient entre eux, et le fait de pouvoir gérer la visibilité de chaque joueur indépendamment permettrait de rendre un PNJ visible pour une équipe, mais pas pour une autre.
It could be very useful to make certain teams visible to other teams, or even specific players visible to other players or teams. For example, having the blue team and the red team set as allies, if alliances can be formed in a scenario.
This could be quite practical. Another example would be not assigning NPCs to the GM role, but instead placing them in a separate team. The NPCs would be able to see each other, and having the ability to control each player’s visibility independently would make it possible to make an NPC visible to one team, but not to another
Cela pourrait être très utile de pouvoir rendre visibles certaines équipes pour d’autres équipes, ou même certains joueurs pour d’autres joueurs ou équipes. Par exemple, avoir la team bleue et la team rouge en alliées, si des alliances peuvent être formées dans un scénario.
Cela peut être très pratique. On pourrait également, par exemple, ne pas mettre les PNJ en GM, mais dans une équipe à part. Les PNJ se verraient entre eux, et le fait de pouvoir gérer la visibilité de chaque joueur indépendamment permettrait de rendre un PNJ visible pour une équipe, mais pas pour une autre.
Quote from admin on December 26, 2025, 6:08 pmWe haven’t received many requests for this feature so far, but there’s no reason not to consider it. We’ll keep it in mind and add it to the development queue.
We haven’t received many requests for this feature so far, but there’s no reason not to consider it. We’ll keep it in mind and add it to the development queue.
Quote from Vinp'wey on December 27, 2025, 8:31 amQuote from admin on December 26, 2025, 6:08 pmWe haven’t received many requests for this feature so far, but there’s no reason not to consider it. We’ll keep it in mind and add it to the development queue.
Thank you very much.
Merci beaucoup.
Quote from admin on December 26, 2025, 6:08 pmWe haven’t received many requests for this feature so far, but there’s no reason not to consider it. We’ll keep it in mind and add it to the development queue.
Thank you very much.
Merci beaucoup.
