QR-Triggered Map Icons with Conditional Visibility
Quote from Guest on June 30, 2025, 9:26 amI would like to request a feature that allows event organizers to link physical QR-coded objects to dynamic map icons in the Ares Alpha app, enabling a wide range of interactive gameplay mechanics.
Feature Concept:
Organizers should be able to place physical objects in the field—each with a unique QR code—and link them to specific map icons. When a player scans the QR code, the associated icon should disappear from the map, and new icons can optionally appear based on how the event is designed.
Core Features:
QR-Linked Map Icons: Each QR code is tied to a map icon representing an objective, point of interest, or item in the field.
Dynamic Visibility: Only icons relevant to the player’s current task are shown. Once the linked QR is scanned, the icon disappears.
Conditional Unlocking: Scanning a QR can trigger new map icons to appear, allowing for flexible progression logic.
Optional Branching Logic: Scans can unlock different objectives or side missions based on predefined paths.
Example Use Case (Not Limited To):
Teams could be assigned multiple objectives, starting close to their base and expanding outward. As they complete (scan) each objective, new icons appear—eventually guiding them toward other teams. This approach can create a natural progression through the game area while maintaining mission structure and player immersion.
Broader Applications:
Progressive mission chains
Puzzle or scavenger hunt events
Unlocking bonus items or side quests
Triggering narrative elements or audio cues
Benefits:
Supports diverse event styles, from milsim to casual
Keeps player maps uncluttered and focused
Enables complex mission flows without requiring manual oversight
This flexible system would greatly enhance gameplay design and improve immersion for a wide variety of events run through Ares Alpha.
I would like to request a feature that allows event organizers to link physical QR-coded objects to dynamic map icons in the Ares Alpha app, enabling a wide range of interactive gameplay mechanics.
Feature Concept:
Organizers should be able to place physical objects in the field—each with a unique QR code—and link them to specific map icons. When a player scans the QR code, the associated icon should disappear from the map, and new icons can optionally appear based on how the event is designed.
Core Features:
-
QR-Linked Map Icons: Each QR code is tied to a map icon representing an objective, point of interest, or item in the field.
-
Dynamic Visibility: Only icons relevant to the player’s current task are shown. Once the linked QR is scanned, the icon disappears.
-
Conditional Unlocking: Scanning a QR can trigger new map icons to appear, allowing for flexible progression logic.
-
Optional Branching Logic: Scans can unlock different objectives or side missions based on predefined paths.
Example Use Case (Not Limited To):
Teams could be assigned multiple objectives, starting close to their base and expanding outward. As they complete (scan) each objective, new icons appear—eventually guiding them toward other teams. This approach can create a natural progression through the game area while maintaining mission structure and player immersion.
Broader Applications:
-
Progressive mission chains
-
Puzzle or scavenger hunt events
-
Unlocking bonus items or side quests
-
Triggering narrative elements or audio cues
Benefits:
-
Supports diverse event styles, from milsim to casual
-
Keeps player maps uncluttered and focused
-
Enables complex mission flows without requiring manual oversight
This flexible system would greatly enhance gameplay design and improve immersion for a wide variety of events run through Ares Alpha.
Quote from admin on June 30, 2025, 9:42 amHi,
This sounds like a very interesting—and quite complex—feature that could open up new gameplay scenarios. We'll add it to the queue for a future major update of the app, and we'll prioritize it based on interest from other players.
Thank you for sharing your ideas!
Ares Alpha Team
Hi,
This sounds like a very interesting—and quite complex—feature that could open up new gameplay scenarios. We'll add it to the queue for a future major update of the app, and we'll prioritize it based on interest from other players.
Thank you for sharing your ideas!
Ares Alpha Team
Quote from MacAcer on June 30, 2025, 10:22 amI just want to say I fully support this suggestion—it’s a fantastic idea that could really elevate gameplay. Linking QR-coded physical objects to dynamic map icons would open up so many possibilities for immersive, interactive missions. The features like conditional unlocking, branching logic, and progressive mission chains could work across a wide range of event styles, from casual to full milsim. It would also help keep maps clear and focused for players. Huge potential here, and I’d love to see this implemented!
I just want to say I fully support this suggestion—it’s a fantastic idea that could really elevate gameplay. Linking QR-coded physical objects to dynamic map icons would open up so many possibilities for immersive, interactive missions. The features like conditional unlocking, branching logic, and progressive mission chains could work across a wide range of event styles, from casual to full milsim. It would also help keep maps clear and focused for players. Huge potential here, and I’d love to see this implemented!