Forum breadcrumbs - You are here:ForumAres Alpha: Mobile AppCount down

Count down

Quote

Hello, here are some bugs that I was able to encounter on the Count Down game mode.

 

1. It is necessary that when one chronometer establishes zero, the others remain active

2. It is necessary that the time of the. Stopwatch defined by the GM cannot be exceeded even by advantages

3. The bug needs to be fixed during the launch of the game. If we invite players before launching the chrono, the game bug

4. It is impossible to set up teams4.

5. The stopwatches are not visible to all teams

Quote

Hi,

  1. App Version
    Please ensure you're testing with the latest app version (4.56), as we’ve fixed some bugs related to Countdown mode.

  2. Countdown Behavior
    Understood. Basically, the game will not stop even when the countdown reaches zero.

  3. Countdown Perk Limitation
    If I understood correctly, regardless of the Countdown Perk value, the maximum countdown time a team can have is limited to the initial value set by the Game Master.
    For example, if the initial countdown is set to 30 minutes, even scanning a Perk that adds 1 hour will only reset it back to 30 minutes.

  4. "teams4" Clarification
    I didn’t understand what you meant by "teams4." Could you please clarify? Also, please refer to point 1 regarding the app update and test again using the latest version.

  5. Bug Report – Video Request
    Same as point 4 — try again with version 4.56. If the issue still persists, please send us a video showing the bug.

Scroll to Top